Universal button is configurable Button that allows using it to trigger actions, for example, to display selected Objects.
Examples of Object appearance:
This Object has no predefined images. Use any graphic editor to create following 3 pictures:
You can specify mouse over tooltip messages for both enabled and disabled buttons.
Define if this button should accept Navigation Events.
Actions on Button click can be defined in Actions dialog. However, if the Object that you want to manage has its own OPEN/CLOSE methods, then you can select this Object as target.
On the Sound tab you can switch click and mouseover sounds on and off, or change it to custom sounds.
IMPORTANT! Sounds must be short and have no starting lag. Otherwise it may lead to undesirable delays in course playing.
The following Methods can be used when working with this Object.
Method | Result |
---|---|
DISABLE | Button will be disabled. |
ENABLE | Button will be enabled. |